Fighters: Miscellany… Welcome to the New Cross Generation of Heroes 17 Jul 201721 Nov 2017 I stopped writing about fighting games a few months ago. I have digital stacks of drafts and some finished pieces left just sitting in a folder, unpublished. I felt that…
Fighters: Application… Getting Dizzy Over Stun II 9 May 201521 Nov 2017 Previously, we looked at the idea of stun and the mental and theoretical roles it has in fighting gameplay. What we'll do now is see how stun mingles with current-generation…
Fighters: Theory… Getting Dizzy Over Stun I 17 Apr 201521 Nov 2017 The fighting game genre, over time, has developed mechanics that have become mainstays of core design. Basic movement is always present along with the attack/defense triangle of strike/block/throw. Every game…
Fighters: Miscellany… A Brief History of Smash IV 2 Apr 201521 Nov 2017 Full disclosure: I was a Super Smash Bros. tournament organizer and competitor in the Western New York state region between the years 2004 and 2014. I stopped hosting tournaments and…
Fighters: Miscellany… A Brief History of Smash III 29 Mar 201521 Nov 2017 Full disclosure: I was a Super Smash Bros. tournament organizer and competitor in the Western New York state region between the years 2004 and 2014. I stopped hosting tournaments and…
Fighters: Miscellany… A Brief History of Smash II 15 Mar 201521 Nov 2017 Full disclosure: I was a Super Smash Bros. tournament organizer and competitor in the Western New York state region between the years 2004 and 2014. I stopped hosting tournaments and…
Fighters: Miscellany… A Brief History of Smash I 4 Mar 201521 Nov 2017 Full disclosure: I was a Super Smash Bros. tournament organizer and competitor in the Western New York state region between the years 2004 and 2014. I stopped hosting tournaments and…
Fighters: Miscellany… UMvC3: The Best of Intentions 8 Feb 201521 Nov 2017 From a shoryuken.com discussion thread. cjaycr: "What exactly was [Capcom's] approach to balancing the game? Their approach was a hybrid general system adjustment and general character adjustment combined with a…
Fighters: Theory… The Weight of Balance 15 Jan 201521 Nov 2017 I'd like to take a few minutes to talk about balance patches for competitive games. This won't be an in-depth discussion, but just some general ideas I've had in my…