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Category: Fighters: Application

The wide world of competitive fighting games is built upon the notion of two players entering an arena and one player leaving. Each franchise not only has a distinctly unique style of play and aesthetic, but also a unique approach to addressing fighting game “problems”. Whether pushing the boundaries of existing genre mainstays or examining them from a different perspective, fighting games continue to evolve and change the way we view 1-on-1 competition. The articles contained in this section deal with how different games directly approach fighting game design.

Fighters: Application…

Getting Dizzy Over Stun II

9 May 201521 Nov 2017
Previously, we looked at the idea of stun and the mental and theoretical roles it has in fighting gameplay. What we'll do now is see how stun mingles with current-generation…

A Wise Person Once Said…

"It's easy to think you can say anything to family, but the truth is the closer you are, the harder it is to be honest."
-- Mirina, Etrian Odyssey V

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