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Category: Fighters: Theory

The wide world of competitive fighting games is built upon the notion of two players entering an arena and one player leaving. While each franchise has a unique style of play associated with it, many fighters call upon the same fundamental foundation when considering their design. The articles contained in this section discuss fighting game theory and how certain ideas are borne out across myriad game styles.

Fighters: Theory…

Getting Dizzy Over Stun I

17 Apr 201521 Nov 2017
The fighting game genre, over time, has developed mechanics that have become mainstays of core design. Basic movement is always present along with the attack/defense triangle of strike/block/throw. Every game…
Fighters: Theory…

The Weight of Balance

15 Jan 201521 Nov 2017
I'd like to take a few minutes to talk about balance patches for competitive games. This won't be an in-depth discussion, but just some general ideas I've had in my…

A Wise Person Once Said…

"It's easy to think you can say anything to family, but the truth is the closer you are, the harder it is to be honest."
-- Mirina, Etrian Odyssey V

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