Fighters: Application… Getting Dizzy Over Stun II 9 May 201521 Nov 2017 Previously, we looked at the idea of stun and the mental and theoretical roles it has in fighting gameplay. What we'll do now is see how stun mingles with current-generation…
Fighters: Theory… Getting Dizzy Over Stun I 17 Apr 201521 Nov 2017 The fighting game genre, over time, has developed mechanics that have become mainstays of core design. Basic movement is always present along with the attack/defense triangle of strike/block/throw. Every game…