Welcome to The Sunset Studio. We play all sorts of games; one-player strategies, fighters, card games, board games, even MOBAs. The purpose of the writings you’ll find here is to document the process that one undertakes to become a more able competitor. For every game, for every technique, for every level, there is the essence of learning, unlearning, understanding, and mastering.

We will not only be writing about our personal journey(s) of development, but also about competitive gaming in general and several concepts that apply across gaming very broadly. Sometimes, these very topics can peek out into our everyday lives and impact us there as well! We will examine the seemingly basic, yet endlessly complex, worlds of risk versus reward (not only the ratio of success to failure, but also the ratio of the potential earnings versus the potential losses), of net effectiveness (something’s true payoff), and what can only be called…the unknown–the inexplicable urges and imaginary rules which bind all of us to certain behaviors.

Yubel — Seems busted, right?

Just as a quick first glance into the kind of material that will be covered here, we want to show something here. To the left, you’ll see a monster card from the Yu-Gi-Oh! card game called Yubel. In Yu-Gi-Oh!, opposing players summon monster cards that they can use to attack each other and deplete the opponent’s life points. Monsters interact by way of a simple numbers game; if two attack-position monsters battle, the monster with the higher attack score wins and the difference between the two scores is subtracted from the losing player’s life points from a beginning sum of 8000 life points. Monsters have different summoning conditions and crazy effects and can be backed up by their owner’s spell and trap support cards. Let’s examine Yubel‘s effect for a moment:

This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by your opponent’s monster: Inflict damage to your opponent equal to that monster’s ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 “Yubel – Terror Incarnate” from their hand, Deck or Graveyard.

Now that’s pretty wild. Can’t be destroyed by battle? The owner takes no battle damage?! What’s more, attacking monsters have their owner’s life points burned away?! Seems pretty crazy, but a closer look will reveal the truth about techniques like Yubel‘s and what they mean to the games wherein they’re employed.

This is just an introductory article and we hope that any information presented from this point forward only serves to educate and inspire.

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